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c++ Help over-loading the operators for any circle class?

For that circle class below, wouldso would i,

1.Write the prototype to overload the operators +, <<, and == for the circle class Implement the

2.overloaded operator + and ==.
I've never really understood how to overload the operators and such. can someone please help? Thanks!

class Circle

Circle::Circle()

: rad( .00)

Circle::Circle(double radius)

: rad(radius)

Double Circle::getArea()

The category Circle models, clearly, a geometric circle.

Whenever we overload the + operator, it will likely be accustomed to "add" two circles such as this:

Circle c1(4) // Circle with radical = 4

Circle c2(3) // Circle with radical = 3

Circle c3 = c1 + c2 // ???

Exactly what does it mean to include two circles? That part's not specified.

With regard to this exercise, let us assume the sum of the two circles is really a circle whose radius is the sum radii of these two arguments. So,

Circle c3 = c1 + c2 // c3 is really a Circle with radical = 7

--

The insertion operator << must be declared as a friend, and it returns an ostream reference:

friend ostream& operator<<(ostream&, const Circle&)

The other two operators can be declared normally in the public section. As we discussed before, our version of the + operator will return a Circle. The == operator will return a bool indicating whether or not its operands have the same radius.

Circle operator+ (const Circle&)
bool operator== (const Circle&)

// Overload the + operator

Circle Circle::operator+ (const Circle& c) const

// Overload the << operator

ostream& operator<< (ostream& out, const Circle& c)

// Overload the == operator

bool Circle::operator== (const Circle& c)

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